Playing customers become paying customers.
Kodobe turns any customer touchpoint โ ads, apps, sign-up flows, loyalty programs โ into branded games people actually want to play. Fully brandable, mobile-first, and integrated into your banking, CRM and e-commerce systems.
Consumer brands, banks, telcos and retailers all get stuck on the same three things
Expensive acquisition
Paid media costs climb while conversion from impression to opted-in customer stays flat.
Passive, dormant audiences
Millions of registered users who open the app rarely and transact even less.
Thin first-party data
Not enough consented, usable data to personalise offers or measure real lift.
Three jobs we do
Acquire, activate, retain โ each with numbers behind it.
Acquire
Turn scrollers into opted-in leads โ and capture first-party data while you do it.
of a retail bank's new customers carded at ~$2 each โ acquisition that paid for itself.
Activate
Get dormant users to actually do something โ transact, recharge, refer.
mobile-app engagement uplift, alongside a 100% uplift in transaction count and value in 6 months.
Retain
Make loyalty something people play, so repeat behaviour becomes a habit.
transaction uplift sustained across 6 months โ repeat behaviour, not a one-off spike.
A leading retail bank ran one campaign. It funded itself.
Cards issued to 70% of new customers at roughly $2 each, a 300%+ lift in mobile-app engagement, and double the transaction count and value inside six months. Most clients see measurable results within 30 days โ and campaigns can go live in as little as 24 hours.
of new customers carded
paid per card โ campaign self-funded
app engagement uplift
transaction count and value in 6 months
Describe the campaign. Get a custom-built game.
Not a personalised skin on someone else's game โ a mechanic built for your objective, your brand and your reward economics. You write the brief; our agentic system builds it.
"Get 500k dormant wallet users to fund their account this month โ 2 plays per deposit, cap the payout at โฆ150 per user."
Brief it in plain words
State the objective, the audience and the guardrails. No spec docs, no dev tickets.
The agent builds the mechanic
It composes the game, prize logic, branding and integrations on our engine โ then you review.
Launch and iterate
Go live, watch the numbers, re-prompt to tune payouts or difficulty mid-campaign.
Built for
See your first branded game in 24 hours.
Book a 30-minute demo. We'll walk through the mechanics that fit your objective and show live campaign results from brands like yours.
Book your demo
Pick a slot that works โ the calendar opens straight away.
Prefer email? hello@kodobe.com
Common questions
How quickly can a campaign go live?
Campaigns can go live in as little as 24 hours, and most clients see measurable results within 30 days.
What kinds of games can Kodobe build?
Lucky wheels, dice, slots, skill games and playable rewards โ all fully brandable and mobile-first.
Who is Kodobe for?
Consumer brands, banks and fintechs, telcos, retailers, agencies and media platforms.
Does Kodobe integrate with our existing systems?
Yes. Kodobe integrates by API into banking, CRM and e-commerce systems.
Do we need developers to build a campaign?
No. Kodobe is a no-code platform: you describe the campaign in plain words, and the agentic system picks the mechanic, writes the prize curve, applies your brand kit and wires the API triggers.